leaves; the leaves in the tree below are siblings; thus, Grandparent and grandchild relations can be defined in a similar manner.path from node length of this path is the number of edges on the path, namely, depth of height of leaf. Thus all leaves are at height struct TreeNode {
Object element;
TreeNode *firstChild;
TreeNode *nextSibling;
};
A binary tree is a tree in which no node can have more than two children.
An important application of binary trees is their use in searching.
The property that makes a binary tree into a binary search tree is that for every node,
left subtree are smaller than the item in right subtree are larger than the item in Nodestruct Node {
int key;
Node* left;
Node* right;
Node(int item) {
key = item;
left = NULL;
right = NULL;
}
};
Source Code: binary_search_tree.cpp
Node* insert(Node* node, int key) {
if (node == NULL)
return new Node(key);
if (node->key == key)
return node;
if (node->key < key)
node->right = insert(node->right, key);
else
node->left = insert(node->left, key);
return node;
}
Play at: Tree Visualizer, Source Code: binary_search_tree.cpp
Let's try with the following list of elements
100, 164, 130, 189, 244, 42, 141, 231, 20, 153
At the end, verify at: Tree Visualizer
Think about it:
1,2,3,4,5,5,6,7,8,9
Check it out at: Tree Visualizer
So, the higher the tree, the less efficient that search will be
Do you remember the binary search algorithm?
Yes, it's the same but with trees
Node* search(Node* root, int val) {
if (root == nullptr || root->key == val) {
return root;
}
if (val < root->key) {
return search(root->left, val);
} else {
return search(root->right, val);
}
}
There are three cases to consider when deleting a node:
leafchildchildrenThere are 2 ways to arrange a tree after deletion of a node with 2 children.
In our sample code we implemented the findMin function to help the deleteNode. The findMin will get the in-order minimum successor, and then use it to replace the deleted node.
How would you implement findSuccessor and findPredecessor?

Test with this tree
Remove 8, 3 and 10
This material is genereated thanks to some extracts from following resources:
AI Overview