Basic and Composite types (2/3)
const (
width, height = 600, 320 // canvas size in pixels
cells = 100 // number of grid cells
xyrange = 30.0 // axis ranges (-xyrange..+xyrange)
xyscale = width / 2 / xyrange // pixels per x or y unit
zscale = height * 0.4 // pixels per z unit
angle = math.Pi / 6 // angle of x, y axes (=30°)
)
var sin30, cos30 = math.Sin(angle), math.Cos(angle) // sin(30°), cos(30°)
Basic types (surface) source code link